Dwarfing Dreams Alpha Roadmap
Dwarfing Dreams » Devlog
Update 0.2.0a – Combat Finalizing
- Beef up the player shop with a bigger card pool (aiming for more than 15 cards, focusing on cards with size delta limitations).
 - Fully implement Slimantha’s stances (Pin, Vore, Paizuri, Enveloped, Facefuck) with juicy visuals and unique mechanics.
 - Add audio (music tracks, sound effects for card plays, size shifts, etc.).
 - Visualize enemy turns (no more instant skips, make enemies moves feel alive, like they're actually doing the card's effects).
 
Update 0.3.0a – Random Enemy Implementation
- Add a second enemy, with their own unique stances and deck style.
 - Replace the placeholder "win" scene with a system that randomly generates a new fight.
 - Implement the "Mirror" functionality to see you and your opponent in reference to the environment mid-fight.
 
Update 0.4.0a – Starting The Roguelike Implementation
- Add in-between fight scenes, where you can manipulate your shop pool for future fights.
 - Finalize the card compendium, with filtering by size delta ranges, resource types, and costs.
 - Add "Events", non-combat linear choices to effect your run (much like Slay The Spire)
 
Update 0.5.0a-0.8.0a – Fleshing Out
- These updates will focus on fleshing out the enemy and card pools.
 - Ideally, I want around 10 enemies before moving on to 0.9.0a
 - Start filling out the "packs" in the shop implemented in 0.4.0a, small sets of cards to be added to your shop's card pool.
 
Update 0.9.0a – The Roguelike Transition
- Implement relics, for permanent in-combat buffs for runs.
 - Add an achievement-based unlock system.
 - Begin implementing a rematch system, where enemy's remember you fought them prior, and increase in difficulty.
 
Update 1.0b – Into Beta
- Polish the full roguelike loop with procedural runs, balancing enemy scaling and event variety.
 - Introduce per run analytics, and a score system.
 - Implement endings based off run length.
 
Get Dwarfing Dreams
Dwarfing Dreams
A Macrophilia-themed roguelike deckbuilder.
| Status | Prototype | 
| Author | YrelReversal | 
| Genre | Card Game | 
| Tags | Deck Building, giant, giantess, growth, macrophilia, NSFW, Roguelike, shrink, shrinking | 
More posts
- 0.2.1.1a25 days ago
 - 0.2.1.0a32 days ago
 - 0.2a66 days ago
 - FIRST CHARACTER POLL!71 days ago
 - 0.1.2.5a81 days ago
 - 0.1.2.4a81 days ago
 - 0.1.2.3a82 days ago
 - 0.1.2.1a82 days ago
 - Alpha Release!93 days ago
 
Comments
Log in with itch.io to leave a comment.
This roadmap is out of date, I'll be posting a new one soon.
I realize it's my fault for not looking at the enemy's cards but the one where you lose 2 hp every card you play fucked me up so many times
Roadmap looks awesome! Can't wait