Dwarfing Dreams Alpha Roadmap


Update 0.2.0a – Combat Finalizing

  • Beef up the player shop with a bigger card pool (aiming for more than 15 cards, focusing on cards with size delta limitations).
  • Fully implement Slimantha’s stances (Pin, Vore, Paizuri, Enveloped, Facefuck) with juicy visuals and unique mechanics.
  • Add audio (music tracks, sound effects for card plays, size shifts, etc.).
  • Visualize enemy turns (no more instant skips, make enemies moves feel alive, like they're actually doing the card's effects).

Update 0.3.0a – Random Enemy Implementation

  • Add a second enemy, with their own unique stances and deck style.
  • Replace the placeholder "win" scene with a system that randomly generates a new fight.
  • Implement the "Mirror" functionality to see you and your opponent in reference to the environment mid-fight.

Update 0.4.0a – Starting The Roguelike Implementation

  • Add in-between fight scenes, where you can manipulate your shop pool for future fights. 
  • Finalize the card compendium, with filtering by size delta ranges, resource types, and costs.
  • Add "Events", non-combat linear choices to effect your run (much like Slay The Spire)

Update 0.5.0a-0.8.0a – Fleshing Out

  • These updates will focus on fleshing out the enemy and card pools.
  • Ideally, I want around 10 enemies before moving on to 0.9.0a
  • Start filling out the "packs" in the shop implemented in 0.4.0a, small sets of cards to be added to your shop's card pool.

Update 0.9.0a – The Roguelike Transition

  • Implement relics, for permanent in-combat buffs for runs.
  • Add an achievement-based unlock system.
  • Begin implementing a rematch system, where enemy's remember you fought them prior, and increase in difficulty.

Update 1.0b – Into Beta

  • Polish the full roguelike loop with procedural runs, balancing enemy scaling and event variety.
  • Introduce per run analytics, and a score system.
  • Implement endings based off run length.

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Comments

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This roadmap is out of date, I'll be posting a new one soon.

(+2)

I realize it's my fault for not looking at the enemy's cards but the one where you lose 2 hp every card you play fucked me up so many times

(+2)

Roadmap looks awesome! Can't wait