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(+1)

I feel Give a Dog a Bone is a BIT overtuned in the size gap terms. It feels impossible to deal with them unless you just play them right away, but THEN you are just always going to be small, and even playing them proactively and trying to keep your size up too? Doesn't work, the "punishment" still occurs even when trying to get rid of them

(5 edits) (+2)

2.2.1a thoughts:

I Thought You Loved Me is a great card for countering hoarding Give a Dog a Bone curses while the player tries to whittle down their strength, but so far I’m really struggling finding a middle ground to compromise on, especially when dealing with the hidden effect of GaDaB in that the deck bloat makes it harder to draw useful cards.

  • Banishing cards used for ITYLM effectively reduces them to 4% but is gaining six of them already bad enough when considering the impact of being unable to draw useful cards?
  • While stances are in the works, perhaps one that offers a safer way to remove them for a suitable penalty? (eg “Play in the Fountain; heals daisy for each card played, but removes cost for Slobbered / GaDaB donation)
  • Maybe just giving ITYLM a red delta of < 250 (or some other reasonable value); enough to give the comeback effect and make it just as strong as Slimeantha’s Infiltration stance?

Entangling Roots / Paw Press lowering draw power makes this especially hard (that’s the point, might need tuning), but even at smaller deltas when Daisy combos from Puppy Dog Eyes to Growing Excitement and you’re drawing curses not any of your damaging effects means you’re already struggling to play anything useful and have a good time loosing. (As an aside, would it be fair for a lust build to count lust dealt towards blocking Growing Excitement’s buffs?)

It’s an interesting mechanic but I’m looking forward to seeing the concept refined.

Otherwise:

  • Ironically, even an excess of Slobbered can drown out any Dominance gain cards. I think this is fine but may need some tuning later.
  • It might be nice to see what the “Card effects applied” are when playing opponent’s cards, especially when dealing with variable effects.
  • Deck culling options when huge are a great addition, but it would be nice if there was some smol discard options as well.
  • An option to skip to just the opponent introduction story would be useful too.
  • Debug mode might benefit from a means to forcibly banish cards; currently Slobbered can be dealt with thanks to draw and buy power, but GaDaB makes testing what smol Daisy does very tricky if you don’t want your deck bloated with curses and then you go from planet-sized to less than a quark tall after a few turns of I Thought You Loved Me… (see my first point). Or maybe that’s just how Puppy Dog Eyes interacts with the starting conditions of Debug mode and how inefficient Massive Gains is versus a 40% GaDaB / bloat makes it impossible to draw anything else.
  • (An easter egg in the card compendium to display Ava’s cards might be cool)
  • It’d be super neat if either as a base feature or as a card unlock effect (similar to Equivalent Exchange), one could spend favour instead of other resources to trigger card effects. (Such as the cost for removing Slobbered, triggering Big Release etc)
  • I’m kinda disappointed the collar-play and Bitch in Heat buck the trend of all of Daisy’s cards otherwise showing her fully clothed and eager to play - I just thought that was neat / a fun contrast against Slimeantha.

I dont know why this app Is not Compatible with my phone

there are two apk files, armv7 and arm64, did you try both?

(+1)

Could you add all the draw punishment cards to the gallery? I was trying to see them all but the last card I saw popped up for a second before moving on to the ending because it killed me.

(+1)

please make fx and music different sliders

(+1)(-1)

When i downloaded i could not find the one for mac, even though it says that the mac version will be downloaded. How can i fix this?

We don't support MAC, because none of the developers have a MAC computer to test the game in. We only support Windows and Android.

(+1)

is it possible to make the game playable in browser

...possibly, I can look into it

It would much appreciated if you could manage to make it browser playable, thank you

It has been done (It was easier than expected). It takes a long while to load, but it's playable.

Windows defender says this application contains a severe threat labeled "trojan"

If it means anything, I can reassure that's a false positive, the games built in Unity

(1 edit)

And? what's up with unity?

(+1)

It’s a common issue with Unity and other indie games. The file isn’t malicious; it just trips defender’s automated machine-learning scan because it’s an unsigned executable (not verified by Microsoft) and packed in a ZIP file. The file is not malicious though I can verify.

Windows has built in stuff to flag any download that has too few otherpeople downloading the same thing. Yes they know this by stealing your data but that's another subject xd

am I being stupid or is there no way to even beat the tutorial enemy you have no cards that deal damage and the shop has no cards that deal damage either

(+1)

Most of green type card deal damage, you mostly abuse the blue type card to draw more, use more card, the tutorial become pretty easy once you read what it says. And yes, use the blue girl, you can beat the tutorial with all characters but the blue girl is great to get started

(+1)

oh theres a second shop

Apologies about the tutorial, it doesn't do the best job of explaining things, a more proper tutorial to properly walk you through how combat works is on the way

(+1)

Genuinely enjoyed the little demo, I was personally drawn to the vore shenanigans (shocker I know) and was hoping to be able to make use of it. Unfortunately without it being possible at the moment I am here to humbly request that I am able to play as a predator at some point.


Godspeed :p

(+1)

The update is great and added a lot of cool mechanics. While in 0.1, for example,  winning with yellow was super difficult, it's very easy if not too easy, but very fun now! Though it was maybe buffed a bit too much. With the free 2x point gain card and getting a store refresh counter every round, you can easily build a deck that escalates to growing over a 1km tall by only using yellow height drain cards. Since every of these cards can draw a card while you drain height, you can easily build a deck where you can cycle through it entirely every turn, basically throwing your entire deck at the enemy.

During the last update, I had the discussion about adding card removal cards would be too OP, since you can quickly draw your mega combo every turn, but this update added so many card drawing cards, it doesn't matter anyway. The big problem right now is that: There is no resource system for playing cards. While the enemy can only play three cards at once, you can throw the entire deck at your enemy. Also because a lot of the cards don't have any synergy, I sometimes resorted to just spam clicking my cards and hoping for the best until my hand was empty, but this is more a late game issue.

But I think it's great we can finally buy healing cards and the staggered card effects are pretty neat too! Since Slimantha deals a lot of arousal damage when you are super small, it can save you from a dangerous situation! Speaking of arousal: It feels like this has been nerved a ton in this update, making winning with only arousal characters  almost impossible, since Slimantha heals 10 arousal every turn. Because purple cards also play around being smaller than the enemy, the entire "going micro" strategy fall flat as well, since Slimantha deals 1/4 of your entire arousal threshold every turn, if you become too small. I absolutely adore the special cards she has when you are micro, but this situation is super hard to reach if she isn't in neutral due to dealing 20 arousal a turn while healing 10 or so herself. I would definitely love it if you expand the entire "going micro" strategy and being able to easier beat her with arousal alone.

Last thing: It's super funny how you buffed the character card of green even more. In 0.1 I thought "20 damage? That's super OP!", but now it deals 40 by paying a tiny tribute.

---

This is what I feel currently about the balancing. I know I shouldn't criticise about the balancing if there is only one enemy, since they also have their preferred strategies, but I feel that every character should be able to confidently beat Slimantha and coming enemies with their designed strategy.

Also, it would be really cool if you add reference objects to their height delta or change the background images depending on their height. This would make the entire battle even more fun.

I can never enter vore state because I always get pinned and can't get out of that state while small...

(+1)

I would recommend picking up a "Low Impact", its the second Basic Vigor card, that way you can break out before Pin snowballs, even non-Vigor characters benefit a lot from it.

(+2)

There is a vulnerability in the Android version: When a character is pinned to the ground by an enemy and the enemy is preparing an attack, the enemy will not change their deck in the next turn and will remain in the preparation state.

(+2)

the detail put into each state is appreciated. really is a very pleasant experience to play. Thank you for your work.

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